Description
Product ID: | 9783319635187 |
Product Form: | Hardback |
Country of Manufacture: | GB |
Title: | Artificial Intelligence and Games |
Authors: | Author: Georgios N. Yannakakis, Julian Togelius |
Page Count: | 337 |
Subjects: | Games development and programming, Games development & programming, Artificial intelligence, User interface design and usability, Artificial intelligence, User interface design & usability |
Description: | Select Guide Rating This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading. |
Imprint Name: | Springer International Publishing AG |
Publisher Name: | Springer International Publishing AG |
Country of Publication: | GB |
Publishing Date: | 2018-02-26 |