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      Gamification in Higher Education: A How-To Instructional Guide

      1 in stock

      Firm sale: non returnable item
      SKU 9781642673937 Categories ,
      Select Guide Rating
      Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement.

      Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student en...

      £31.99

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      Description

      Product ID:9781642673937
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Gamification in Higher Education
      Subtitle:A How-To Instructional Guide
      Authors:Author: Nathan Silva, Sierra Adare-Tasiwoopa api
      Page Count:252
      Subjects:Higher education, tertiary education, Higher & further education, tertiary education
      Description:Select Guide Rating
      Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement.

      Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement.

      This book presents actual examples from gamified college courses, furnishing strategies and detailed plans for integrating gamification, regardless of the subject area, discipline, or modality. Moreover, the step-by-step how-to aspects of gamification that do not require expensive, proprietary gaming software set this book apart from others in the field. Gamification in Higher Education explores ways to incorporate real-world simulations and promote critical thinking skill, while focusing on storytelling through which to draw in students and help them get into the game, both literally and figuratively. Additionally, the book examines gamification research and how it can be used to support reluctant learners who normally struggle with complex course content. The authors share their experiences with what has worked and, more importantly, what has not worked in adding gamification to their courses.

      This key resource offers educators a practical guide that will take instructors step-by-step through the design, development, and implementation of game elements, games, and fully gamified courses without using costly specialized software. Its conversational tone endeavors to put educators, whether novice, mid-career, or veteran, at ease with the process of gamification.


      Imprint Name:Routledge
      Publisher Name:Taylor & Francis Inc
      Country of Publication:GB
      Publishing Date:2023-10-30

      Additional information

      Weight390 g
      Dimensions151 × 230 × 20 mm