Description
Product ID: | 9781568817231 |
Product Form: | Hardback |
Country of Manufacture: | US |
Title: | 3D Math Primer for Graphics and Game Development |
Authors: | Author: Fletcher Dunn |
Page Count: | 846 |
Subjects: | Internet and digital media: arts and performance, Graphical & digital media applications, Games development and programming, Games development & programming |
Description: | Select Guide Rating This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. |
Imprint Name: | A K Peters |
Publisher Name: | Taylor & Francis Inc |
Country of Publication: | GB |
Publishing Date: | 2011-11-02 |