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      Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

      2 in stock

      Firm sale: non returnable item
      SKU 9781484286517 Categories ,
      Select Guide Rating
      Beginning to Intermediate
      Understand what shaders are and what they’re used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by ...

      £54.99

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      Description

      Product ID:9781484286517
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Building Quality Shaders for Unity®
      Subtitle:Using Shader Graphs and HLSL Shaders
      Authors:Author: Daniel Ilett
      Page Count:734
      Subjects:Games development and programming, Games development & programming, Graphics programming, Graphics programming
      Description:Select Guide Rating
      Beginning to Intermediate
      Understand what shaders are and what they’re used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fundamental shader mathematics and how shader development mindset differs from other types of art and programming, and slowly delves into topics such as vertex and fragment shaders, lighting, depth-based effects, texture mapping, and Shader Graph.

      This book presents each of these topics with a comprehensive breakdown, the required theory, and some practical applications for the techniques learned during each chapter. The HLSL (High Level Shading Language) code and Shader Graphs will be provided for each relevant section, as well as plenty of screenshots.

      By the end of this book, you will have a good understanding of the shader development pipeline and you will be fully equipped to start making your own aesthetic and performant shader effects for your own games!

      You Will Learn To
      • Use shaders across Unity’s rendering pipelines
      • Write shaders and modify their behavior with C# scripting
      • Use Shader Graph for codeless development
      • Understand the important math behind shaders, particularly space transformations
      • Profile the performance of shaders to identify optimization targets

      Who Is This Book For

      This book is intended for beginners to shader development, or readers who may want to make the jump from shader code to Shader Graph. It will also include a section on shader examples for those who already know the fundamentals of shaders and are looking for specific use cases.

      Imprint Name:APress
      Publisher Name:APress
      Country of Publication:GB
      Publishing Date:2022-10-18

      Additional information

      Weight1392 g
      Dimensions250 × 343 × 51 mm