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      Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity

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      SKU 9781484271957 Categories ,
      This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and w...

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      Description

      Product ID:9781484271957
      Product Form:Paperback / softback
      Country of Manufacture:US
      Title:Beginning 3D Game Assets Development Pipeline
      Subtitle:Learn to Integrate from Maya to Unity
      Authors:Author: Nova Villanueva
      Page Count:315
      Subjects:Games development and programming, Games development & programming
      Description:This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will LearnBuild a thorough knowledge of the 3D game asset production workflowUnderstand how each phase leads up to the next oneKnow how 3D assets are implemented into UnityTexture, rig, and animate the 3D modelExport and import the 3D asset or modelUnderstand the iterative design processWho This Book Is For3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole
      This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.

      The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.

      What You Will Learn

      • Build a thorough knowledge of the 3D game asset production workflow
      • Understand how each phase leads up to the next one
      • Know how 3D assets are implemented into Unity
      • Texture, rig, and animate the 3D model
      • Export and import the 3D asset or model
      • Understand the iterative design process


      Who This Book Is For

      3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole


      Imprint Name:APress
      Publisher Name:APress
      Country of Publication:GB
      Publishing Date:2021-12-05

      Additional information

      Weight640 g
      Dimensions177 × 253 × 39 mm