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      Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

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      Firm sale: non returnable item
      SKU 9781484271872 Categories ,
      This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...

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      Description

      Product ID:9781484271872
      Product Form:Paperback / softback
      Country of Manufacture:US
      Title:Ray Tracing Gems II
      Subtitle:Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
      Authors:Author: Adam Marrs, Peter Shirley, Ingo Wald
      Page Count:858
      Subjects:Games development and programming, Games development & programming, Graphics programming, Graphics programming
      Description:This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn:The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
      This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

      Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.

      What You''ll Learn:
      • The latest ray tracing techniques for developing real-time applications in multiple domains
      • Case studies from developers and studios who have shipped products that use real-time ray tracing.
      • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
      • High performance graphics for 3D graphics, virtual reality, animation, and more

      Who This Book Is For:
      Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

      Imprint Name:APress
      Publisher Name:APress
      Country of Publication:GB
      Publishing Date:2021-08-23

      Additional information

      Weight2092 g
      Dimensions179 × 254 × 48 mm