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      How to Make a Game: Go From Idea to Publication Avoiding the Common Pitfalls Along the Way

      2 in stock

      Firm sale: non returnable item
      SKU 9781484269169 Categories ,
      Select Guide Rating
      Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and th...

      £49.99

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      Description

      Product ID:9781484269169
      Product Form:Paperback / softback
      Country of Manufacture:US
      Title:How to Make a Game
      Subtitle:Go From Idea to Publication Avoiding the Common Pitfalls Along the Way
      Authors:Author: Minhaz-Us-Salakeen Fahme, Tanimul Haque Khan
      Page Count:278
      Subjects:Games development and programming, Games development & programming
      Description:Select Guide Rating
      Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release.  Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will LearnDiscover the fundamentals of game design See some intermediate coding tricks to make your games betterGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projects Who This Book Is ForPeople who want to make games. Basic programming experience is assumed.

      Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. 

      We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding.

      Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release.  Along the journey, we will explore some interesting stories of games and mythology as well.

      By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. 

      What You Will Learn

      • Discover the fundamentals of game design 
      • See some intermediate coding tricks to make your games better
      • Grasp the pitfalls to avoid while designing and programming games
      • Master the different conventions and practices for file naming and structuring your projects 

      Who This Book Is For

      People who want to make games. Basic programming experience is assumed.


      Imprint Name:APress
      Publisher Name:APress
      Country of Publication:GB
      Publishing Date:2021-05-25

      Additional information

      Weight470 g
      Dimensions155 × 234 × 27 mm