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      Java Game Development with LibGDX: From Beginner to Professional

      2 in stock

      Firm sale: non returnable item
      SKU 9781484233238 Categories ,
      Select Guide Rating
      Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-...

      £64.99

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      Description

      Product ID:9781484233238
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Java Game Development with LibGDX
      Subtitle:From Beginner to Professional
      Authors:Author: Lee Stemkoski
      Page Count:433
      Subjects:Games development and programming, Games development & programming, Programming and scripting languages: general, Programming & scripting languages: general
      Description:Select Guide Rating
      Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
      Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. 

      Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.

      What You Will Learn
      • Create 12 complete video game projects
      • Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development
      • Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
      • Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
      Who This Book Is For

      The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.



      Imprint Name:APress
      Publisher Name:APress
      Country of Publication:GB
      Publishing Date:2018-01-19

      Additional information

      Weight850 g
      Dimensions183 × 260 × 26 mm