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      Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition

      1 in stock

      Firm sale: non returnable item
      SKU 9781433135026 Categories ,
      Select Guide Rating
      This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching.

      This completely revised and expanded field guide is packed with new innovative ideas on how to i...

      £46.40

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      Description

      Product ID:9781433135026
      Product Form:Paperback / softback
      Country of Manufacture:US
      Series:New Literacies and Digital Epistemologies
      Title:Gamify Your Classroom
      Subtitle:A Field Guide to Game-Based Learning – Revised edition
      Authors:Author: Matthew Farber, Michele Knobel
      Page Count:348
      Subjects:Teaching skills and techniques, Teaching skills & techniques, Educational equipment and technology, computer-aided learning (CAL), Study and learning skills: general, Educational equipment & technology, computer-aided learning (CAL), Study & learning skills: general
      Description:Select Guide Rating
      This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching.

      This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today’s national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!


      Imprint Name:Peter Lang Publishing Inc
      Publisher Name:Peter Lang Publishing Inc
      Country of Publication:GB
      Publishing Date:2017-04-06

      Additional information

      Weight534 g
      Dimensions150 × 224 × 21 mm