Description
Product ID: | 9781433123931 |
Product Form: | Paperback / softback |
Country of Manufacture: | US |
Series: | New Literacies and Digital Epistemologies |
Title: | Good Video Games and Good Learning |
Subtitle: | Collected Essays on Video Games, Learning and Literacy, 2nd Edition |
Authors: | Author: James Paul Gee, Michael Adrian Peters |
Page Count: | 167 |
Subjects: | Education, Education |
Description: | The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. |
Imprint Name: | Peter Lang Publishing Inc |
Publisher Name: | Peter Lang Publishing Inc |
Country of Publication: | GB |
Publishing Date: | 2013-10-18 |