Description
Product ID: | 9781138632059 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | The Art of Game Design |
Subtitle: | A Book of Lenses, Third Edition |
Authors: | Author: Jesse Schell |
Page Count: | 652 |
Subjects: | The arts: general topics, The arts: general issues, Information technology: general topics, Digital animation, Games development and programming, Computer science, Information technology: general issues, Digital animation, Games development & programming, Computer science |
Description: | Select Guide Rating Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster. |
Imprint Name: | CRC Press |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2019-08-27 |