Description
Product ID: | 9781032398068 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | Race, Culture and the Video Game Industry |
Subtitle: | A Vicious Circuit |
Authors: | Author: Sam Srauy |
Page Count: | 158 |
Subjects: | History, Postwar 20th century history, from c 1945 to c 2000, History: specific events and topics, Popular culture, Media studies, Social discrimination and social justice, Ethnic groups and multicultural studies, Media, entertainment, information and communication industries, Information technology industries, History: specific events & topics, Popular culture, Media studies, Social discrimination & inequality, Ethnic minorities & multicultural studies, Media, information & communication industries, Information technology industries, USA, c 1945 to c 2000 (Post-war period) |
Description: | Select Guide Rating A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined ‘gamer.’ The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a ''Vicious Circuit'' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this ‘Vicious Circuit’. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. |
Imprint Name: | Routledge |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2024-04-29 |