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      Why It’s OK to Be a Gamer

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      SKU 9781032312132 Categories ,
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      Why It’s OK to Be a Gamer defends gaming through a virtue theoretic approach, introducing the philosophy of video games in a humorous and lively way with lots of engaging examples.

      If you enjoy video games as a pastime, you are certainly not alone—billions of people ...

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      Description

      Product ID:9781032312132
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Series:Why It's OK
      Title:Why It's OK to Be a Gamer
      Authors:Author: Nicholas R. Baima, Sarah C. Malanowski
      Page Count:212
      Subjects:Ancient Greek and Roman philosophy, Western philosophy: Ancient, to c 500, Ethics and moral philosophy, Media studies, Computer games / online games: strategy guides, Ethics & moral philosophy, Media studies, Computer games / online games: strategy guides
      Description:Select Guide Rating
      Why It’s OK to Be a Gamer defends gaming through a virtue theoretic approach, introducing the philosophy of video games in a humorous and lively way with lots of engaging examples.

      If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.

      Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.

      Key Features

      • Introduces the philosophy of video games in a humorous and lively way with lots of engaging examples
      • Defends gaming through a virtue theoretic approach
      • Discusses contemporary psychology and neuroscience literature on gaming
      • Includes discussion of gamers, video games, and common experiences of gaming

      Imprint Name:Routledge
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2024-05-13

      Additional information

      Weight244 g
      Dimensions128 × 198 × 17 mm