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      Videogames and Agency

      3 in stock

      Firm sale: non returnable item
      SKU 9781032288475 Categories ,
      Select Guide Rating
      Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, a...

      £34.99

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      Description

      Product ID:9781032288475
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Series:Routledge Advances in Game Studies
      Title:Videogames and Agency
      Authors:Author: Bettina Bodi
      Page Count:216
      Subjects:History, Humanities, Media studies, Media, entertainment, information and communication industries, Digital and information technologies: social and ethical aspects, Digital and information technologies: Legal aspects, Computer games / online games: strategy guides, Digital animation, Games development and programming, Human–computer interaction, Media studies, Media, information & communication industries, Ethical & social aspects of IT, Legal aspects of IT, Computer games / online games: strategy guides, Digital animation, Games development & programming, Human-computer interaction
      Description:Select Guide Rating
      Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.

      Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.

      What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics.

      This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.

      The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.


      Imprint Name:Routledge
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2022-12-30

      Additional information

      Weight358 g
      Dimensions153 × 234 × 17 mm