Use coupon code “SUMMER20” for a 20% discount on all items! Valid until 2024-08-31

Site Logo
Search Suggestions

      Royal Mail  express delivery to UK destinations

      Regular sales and promotions

      Stock updates every 20 minutes!

      Level Design: Processes and Experiences

      6 in stock

      Firm sale: non returnable item
      SKU 9781032276717 Categories ,
      In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design.

      In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique persp...

      £48.99

      Buy new:

      Delivery: UK delivery Only. Usually dispatched in 1-2 working days.

      Shipping costs: All shipping costs calculated in the cart or during the checkout process.

      Standard service (normally 2-3 working days): 48hr Tracked service.

      Premium service (next working day): 24hr Tracked service – signature service included.

      Royal mail: 24 & 48hr Tracked: Trackable items weighing up to 20kg are tracked to door and are inclusive of text and email with ‘Leave in Safe Place’ options, but are non-signature services. Examples of service expected: Standard 48hr service – if ordered before 3pm on Thursday then expected delivery would be on Saturday. If Premium 24hr service used, then expected delivery would be Friday.

      Signature Service: This service is only available for tracked items.

      Leave in Safe Place: This option is available at no additional charge for tracked services.

      Description

      Product ID:9781032276717
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Level Design
      Subtitle:Processes and Experiences
      Authors:Author: Christopher W. Totten
      Page Count:408
      Subjects:Digital animation, Digital animation, Games development and programming, Games development & programming
      Description:In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design.

      In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

       

      Key Features:

      • Learn about the processes of experienced developers and level designers in their own words
      • Discover best-practices for creating levels for persuasive play and designing collaboratively
      • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
      • Find your own preferred method of level design by learning the processes of multiple industry veterans

      Imprint Name:Taylor & Francis Ltd
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2022-02-01

      Additional information

      Weight628 g
      Dimensions153 × 235 × 29 mm