Description
Product ID: | 9781032111957 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | Game Audio Fundamentals |
Subtitle: | An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games |
Authors: | Author: Keith Zizza |
Page Count: | 268 |
Subjects: | The arts: general topics, The arts: general issues, Design, Industrial and commercial arts, illustration, Design, Industrial and commercial arts, illustration, Digital animation, Games development and programming, Audio processing, Industrial / commercial art & design, Digital animation, Games development & programming, Audio processing |
Description: | Select Guide Rating Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design. |
Imprint Name: | Focal Press |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2023-07-03 |