Description
Product ID: | 9780719077180 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | Aesthetic Theory and the Video Game |
Authors: | Author: Graeme Kirkpatrick |
Page Count: | 256 |
Subjects: | Popular culture, Popular culture, Media studies, Media studies |
Description: | Select Guide Rating This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history. This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history. -- . |
Imprint Name: | Manchester University Press |
Publisher Name: | Manchester University Press |
Country of Publication: | GB |
Publishing Date: | 2011-08-31 |