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      Game Design Deep Dive: Horror

      1 in stock

      Firm sale: non returnable item
      SKU 9780367721749 Categories ,
      Select Guide Rating
      The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.

      The Game Design Deep Dive series examines a speci...

      £42.99

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      Description

      Product ID:9780367721749
      Product Form:Paperback / softback
      Country of Manufacture:US
      Title:Game Design Deep Dive: Horror
      Authors:Author: Joshua Bycer
      Page Count:130
      Subjects:Digital animation, None, Digital animation, Digital animation
      Description:Select Guide Rating
      The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.

      The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience.

      FEATURES

      • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint

      • Includes real game examples to highlight the discussed topics and mechanics

      • Explores the philosophy and aspects of horror that can be applied to any medium

      • Serves as a perfect companion for someone building their first game or as part of a game design classroom

      Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.


      Imprint Name:CRC Press
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2021-10-08

      Additional information

      Weight256 g
      Dimensions152 × 227 × 17 mm