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      Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity

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      SKU 9780367712372 Categories ,
      This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem.

      This edited volume presents an interdisciplinary collection of ...

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      Description

      Product ID:9780367712372
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Series:Routledge Studies in Management, Organizations and Society
      Title:Organizational Gamification
      Subtitle:Theories and Practices of Ludified Work in Late Modernity
      Authors:Author: Mikko Vesa
      Page Count:258
      Subjects:Sociology: work and labour, Sociology: work & labour, Economics, Business strategy, Research and development management, Organizational theory and behaviour, Economics, Business strategy, Research & development management, Organizational theory & behaviour
      Description:This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem.

      This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem.

      As we travel deeper into the twenty-first century, it is becoming increasingly clear the late modernity is re defining its take on games and play. Following what has been termed a general ludification or playification of society, corporations are beginning to see games and play as resources rather than as a wasteful practice. We are witnessing the emergence of the practice of gamificiation with the intention of mobilizing play’s motivational power for capitalist production. This book outlines both the essential "how tos" and also critically explores their links to diverse strands of organization theory such as institutionalism, business ethics, critical theory and organizational behavior. Gamification research has been mostly conducted within disciplines such as information studies, game studies and information systems science. This is a paradoxical state of affairs; whilst gamification aims at being a transformative intervention in work processes and practices and is being deployed as such by practitioners.

      This book will be of value to researchers, academics and students interested in management and organization studies.


      Imprint Name:Routledge
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:1900-01-01

      Additional information

      Weight390 g
      Dimensions153 × 228 × 19 mm