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      Role-play as a Heritage Practice: Historical Larp, Tabletop RPG and Reenactment

      2 in stock

      Firm sale: non returnable item
      SKU 9780367673062 Categories ,
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      Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective...

      £135.00

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      Description

      Product ID:9780367673062
      Product Form:Hardback
      Country of Manufacture:GB
      Title:Role-play as a Heritage Practice
      Subtitle:Historical Larp, Tabletop RPG and Reenactment
      Authors:Author: Michal Mochocki
      Page Count:292
      Subjects:Museology and heritage studies, Museology & heritage studies, History, Cultural studies, Sociology, Teaching skills and techniques, Teaching of a specific subject, Games development and programming, History, Cultural studies, Sociology, Teaching skills & techniques, Teaching of a specific subject, Games development & programming
      Description:Select Guide Rating
      Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective.

      Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective.

      Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity.

      Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.


      Imprint Name:Routledge
      Publisher Name:Taylor & Francis Ltd
      Country of Publication:GB
      Publishing Date:2021-03-29

      Additional information

      Weight606 g
      Dimensions242 × 161 × 25 mm