Description
Product ID: | 9780367643430 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Series: | AI for Everything |
Title: | AI for Games |
Authors: | Author: Ian Millington |
Page Count: | 84 |
Subjects: | Games development and programming, Games development & programming, Artificial intelligence, Artificial intelligence |
Description: | Select Guide Rating Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI). What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI). |
Imprint Name: | CRC Press |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2021-11-16 |