Description
Product ID: | 9780240806228 |
Product Form: | Paperback / softback |
Country of Manufacture: | GB |
Title: | Building Interactive Worlds in 3D |
Subtitle: | Virtual Sets and Pre-visualization for Games, Film & the Web |
Authors: | Author: Jean-Marc Gauthier |
Page Count: | 446 |
Subjects: | The arts: general topics, The arts: general issues, Internet and digital media: arts and performance, Graphical & digital media applications |
Description: | Select Guide Rating Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization. In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives. |
Imprint Name: | Focal Press |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2005-04-20 |