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      Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them

      2 in stock

      Firm sale: non returnable item
      SKU 9781538121337 Categories ,
      Select Guide Rating
      A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.
      Video games ar...

      £17.99

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      Description

      Product ID:9781538121337
      Product Form:Paperback / softback
      Country of Manufacture:GB
      Title:Getting Gamers
      Subtitle:The Psychology of Video Games and Their Impact on the People who Play Them
      Authors:Author: Jamie Madigan
      Page Count:320
      Subjects:Popular culture, Popular culture, Child, developmental and lifespan psychology, Social, group or collective psychology, Computer games / online games: strategy guides, Child & developmental psychology, Social, group or collective psychology, Computer games / online games: strategy guides
      Description:Select Guide Rating
      A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.
      Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it’s not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what’s happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it''s on a console, a computer, a web browser, or a phone. Much of the medium’s success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that’s becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
      Imprint Name:Rowman & Littlefield
      Publisher Name:Rowman & Littlefield
      Country of Publication:GB
      Publishing Date:2019-02-08

      Additional information

      Weight494 g
      Dimensions152 × 228 × 24 mm