Description
Product ID: | 9781032599946 |
Product Form: | Hardback |
Country of Manufacture: | GB |
Title: | Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education |
Authors: | Author: Jungwoo Ryoo, Minjuan Wang, Kurt Winkelmann |
Page Count: | 122 |
Subjects: | Philosophy and theory of education, Philosophy & theory of education, Higher education, tertiary education, Open learning, distance education, Teaching skills and techniques, Teaching of a specific subject, Educational equipment and technology, computer-aided learning (CAL), Mathematics, Digital and information technologies: social and ethical aspects, Digital and information technologies: Legal aspects, Computer science, Higher & further education, tertiary education, Open learning, home learning, distance education, Teaching skills & techniques, Teaching of a specific subject, Educational equipment & technology, computer-aided learning (CAL), Mathematics, Ethical & social aspects of IT, Legal aspects of IT, Computer science |
Description: | This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It will be a resource for academics, researchers, and advanced students of education, STEM education and curriculum and instruction. This timely volume highlights the novel ways in which cutting-edge virtual and augmented reality (VR and AR) technology is being used in STEM education. Today, there are many exciting advances occurring in Immersive Learning Environments (ILEs) and innovative applications in STEM education. Recent breakthroughs in technologies such VR, AR, and Mixed Reality (MR) as well as Cross Reality (XR) that leverages VR, AR, and MR are finally making it feasible for educators in STEM to adopt ILEs in their classrooms in a scalable manner. Edited by experienced XR researchers in STEM education, Wang, Ryoo, and Winkelmann, the book focuses on the use of ILEs for creating experiences that excite, inspire, and engage learners in STEM disciplines. Chapters include research studies and practical applications addressing the challenges and opportunities associated with adopting technologies. This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It helps advance research and practice in the novel adoption of ILE technologies into STEM education from technical, theoretical/conceptual, empirical, and/or methodological perspectives. Cross Reality (XR) and Immersive Learning Environments (ILE) in Education will be a key resource for academics, researchers, and advanced students of education, STEM education, instructional design and technology, educational research, educational technology, research methods, information and communications technology, and curriculum and instruction. This book was originally published as a special issue of Interactive Learning Environments. |
Imprint Name: | Routledge |
Publisher Name: | Taylor & Francis Ltd |
Country of Publication: | GB |
Publishing Date: | 2023-11-14 |